Darvin is out of jail, but now what? Breaking Darvin out of the
Royal House left a trail of dead bodies. Count Valence is not one
to let such actions go unpursued. How long will our heroes be safe
within the city?
About the Podcast
Seasons of Skyrend is a custom 5th edition D&D adventure that focuses on the stories of our characters as they try to survive in the world around them.
The year is 164 A.T. The fifth age has been marked by recovery and rebuilding efforts since a great global catastrophe commonly referred to as The Turn. Cities fell, rivers were rerouted, and mountains came crashing down as whole continents were shaken to the bedrock. Our players begin in the city of Karami. The city lies on the central peninsula on the continent of Carricar. Karami fared better than most cities after The Turn. Like most of the continent, Karami lies in a state of perpetual autumn. Because of where it lies, the city also has much more night than day.
Our story begins in The Bard’s Rest, a tavern on the west side of the city. Where we go from there all depends on the choices our players make.